Unreal Engine 4 Game Level 2017
Personal Project
Final Render
Initial Level Design and Concept Sketches
Blocking level geometry in Unreal Engine 4. Testing custom animation, climbing and sliding mechanics I scripted using UE4 Blueprints.
Photo Reference
Final Concept Piece, Painted in Photoshop





Technical render modes in Unreal Engine 4
Final Game Play
Project Summary
This 2015 - 2018 project in Unreal Engine 4 kickstarted my game art portfolio. I taught myself Unreal Engine 4 and other programs to create everything in this level. Here is an exhaustive list of everything I did to make this overly ambitious level.
In Unreal Engine 4:
I started this project with the 3rd Person Shooter template that comes standard with UE4
Level Building
Used BSP brushes to create initial level block-out
Imported static meshes with collision and a second UV set specifically for lightmaps
Optimized performance by storing different texture maps in the RGBA image channels
Used the Material Editor to create opaque, reflective, foliage, transparent, and emissive materials
Used Unreal Terrain to create the ground and a sweeping vista
Used decals to add details to the environment
Created smoke and steam particle effects
Lit the level and baked detailed lightmaps
Character and Mechanics
I imported my own Skeletal Mesh Character, complete with custom animations
Created an animation state network to define how the character transitions between animation states
Used blueprint scripting to create the controls to allow the player to control my character
Used blueprint scripting to create climbing mechanics, with the ability to define climbable and non-climbable ledges.
Used blueprint scripting to create sliding mechanics
In Maya:
Sculpted, Rigged, and Animated Character
Modeled, Layed out UV’s, Created Collision for all Static Meshes
In Zbrush:
Sculpted terrain
In Mudbox:
Sculpted detailed normal maps
In Substance Designer:
Created detailed tiling materials
In Photoshop:
Created Concept Art
Matte Painted Skybox and Terrain Cards
Photo-bashed Textures